Independent VR game development studio

Immersive VR worlds, built from idea to final game.

Leaf & Light Studio is a small, efficient Brazil-based game development team creating stylized VR and PC experiences, from first idea to optimized store build.

VR first pipeline Meta Quest focused Prototype to release
What we do
Full-cycle game development

From concept and prototyping to content production, optimization and final delivery for immersive and stylized games.

Platforms
VR, Steam and beyond

Stylized worlds, readable interaction and practical performance for Meta Quest 2, Meta Quest 3, PC and future multiplatform releases.

Cover loop
01 / Projects

Games we have created and worlds we are building.

A focused look at released and in-development VR games for Meta Quest, built around readable gameplay, strong visual identity and practical production scope.

Car Crash Arena

Car Crash Arena

VR vehicle combat arena
Car Crash Arena project banner

A chaotic VR vehicle combat arena where players survive five waves, customize car combat modules and smash through mutants, zombies and wild enemies while an overexcited announcer celebrates the destruction.

Single Player Meta Quest Arena Survival Vehicle Combat Car Destruction
I'm Prisoner

I'm Prisoner

Co-op VR prison escape
I'm Prisoner project banner

A VR prison escape game set inside a maximum-security facility, with guards, turrets, weapons, character upgrades and specific escape routes that challenge players to break out alive.

1-6 Players Meta Quest Co-op Escape Security Prison Escape Routes
Infinity Climb

Infinity Climb

Endless VR climbing adventure
Infinity Climb project banner

An endless VR climbing game where players ascend a surreal alien structure, overcome route challenges, reach safe points and collect rewards through hand-based locomotion.

Single Player Meta Quest VR Platformer Hand Locomotion Safe Points
02 / Services

Professional production, simple process.

Bring us an idea, an early prototype or a project already in progress. We help shape the direction and carry the work to a stable final build.

Creation flow
01Discover

Idea, audience, visual tone and production goals become a clear direction.

02Prototype

The core loop is tested quickly so the strongest experience can surface early.

03Build

Systems, worlds, art and interactions are produced as one connected game pipeline.

04Deliver

Optimization, polish and release preparation turn the flow into a final playable product.

03 / How we work

A focused core. The right specialists for every world.

Our Brazil-based core crew leads each project from creative direction to delivery, keeping the vision, production and technical decisions connected.

When a project calls for a specific discipline, we bring in trusted specialists from our professional network across LinkedIn and ArtStation, matching the right talent to the style and challenge of the game.

VR Games Steam Games Multiplayer Co-op Solo Play
Leaf & Light Core
Selected talent, connected on demand
04 / Crew

The people behind the work.

Creative and technical talent shaping every project from concept to release.

Portrait of Eduardo Jaeger Brazil
Founder and CEO

Eduardo Jaeger

Eduardo leads the studio's creative direction, production strategy and hands-on development across its VR projects, from early concept work and world building to playable releases.

Creative Direction VR Development Environment Art Production
Environment ArtUrban study
3D ArtModular kit
Character ArtCare robot
Hard SurfaceGEIND EL-528
World BuildingPark scene
Character ArtUnit concept
Prop ArtMaterial study
Skills and tools

Main qualifications

Explore some of the skills, tools and areas of expertise behind this profile.

Engines
UnityUnreal EngineC# Gameplay Scripting
Art Pipeline
BlenderZBrushSubstance PainterSubstance Designer
Focus
VR ProductionMeta QuestSteamWorld Building
05 / Portfolio

Shots, spaces and gameplay moments.

An interactive selection of worlds, atmosphere and production direction across the studio. Move through the work to reveal each project's character.

Featured projectCar Crash Arena
Arena overviewThe arena awakens
Vehicle combatColossus run
Arena routeBone tunnel
Survival arenaCombat overview
Wave survivalArena chaos
Combat routeToxic drive
Arena threatGiant encounter
High-speed routeRamp pursuit
Escape routeBone gauntlet
Project galleryI'm Prisoner
Prison escapeI'm Prisoner
Interaction designReadable VR spaces
Project galleryInfinity Climb
Infinite ascentInfinity Climb
Visual directionBright game feel
06 / Contact

Have an idea, a project or a game already in motion?

We can help shape the concept, build the prototype, continue an existing project or take development all the way to the final build. Contact us for more information.

Messages can be sent directly to the studio inbox after the email integration is activated.