Illustrated city environment concept art

In development for Meta Quest

I'm Monster

A city built
for big impact.

Move with your arms. Reach, hook, and pull; find the supports that make the city give way.

Arm-driven movementReactive destructionIn development

City environment concept art · not captured gameplay.

Everything reacts

Do not watch
the chaos.
Cause it.

I'm Monster turns a city into a physical playground where size, momentum, and curiosity decide what happens next.

Every wall is a possibility. Every object can become a tool. Every crash can begin a bigger collapse.

01

Touch and understand

Every contact answers through shape, sound, motion, and haptics.

02

Improvise freely

Grab the city, find unexpected tools, and make your own solution.

03

Master the collapse

Read supports, build momentum, and bring entire structures down.

Small. For now.

Grow and change
the rules.

You begin close to the street. As your monster grows, obstacles become toys, routes open above the rooftops, and the city answers with bigger challenges.

  1. 01Street scaleClimb, squeeze, and improvise.
  2. 02Building scaleRip, swing, and topple.
  3. 03Monster scaleReshape the whole skyline.
Three forms of the purple monster character
Form 1–3 character concept art · illustrative, not captured in-game.

The city is a system

Find the
weak point.

Break the right support and the structure responds. Falling pieces strike what is below, opening a chain of physical consequences you can see, hear, and feel.

Impact→Breach→Collapse

Hands-on chaos

Your hands
set it off.

Choose an ability from the wrist interface. Aim either tracked hand and use its assigned trigger; movement stays arm-driven, with Grab & Hook for latching and pulling.

01

Super Punch

Release a short-range super punch around either hand. Regular punches remain available during cooldown.

02

Super Jump

Launch from nearby ground or a firm handhold. Find fresh support before jumping again.

03

Quick Roll

Trigger a quick automatic burst of movement. Hand attacks stay available.

04

Fireball

At Form 3, aim a tracked hand and launch an explosive fireball.

05

Shockwave

Point either hand and release a full-power shockwave.

Built for standalone VR

Big impact.
No cable.

I'm Monster is being shaped around Meta Quest and its standalone limits. Comfort and performance still need to be confirmed on the headset.

Platform
Meta Quest
Mode
Single-player
Input
Tracked controllers
Status
In development

Leaf & Light Studio presents

The city is still intact.
For now.