A giant green cartoon monster rampaging through a colorful city

In development for Meta Quest

The city is your
playground.

Run with your arms, climb facades, rip loose anything that is anchored, and turn every impact into a chain reaction.

VR first-personPhysics-based destructionSingle-player

V1 concept art — game visuals are in development.

Everything reacts

Do not watch
the chaos.
Cause it.

Rumblekin VR turns a city into a physical playground where size, momentum, and curiosity decide what happens next.

Every wall is a possibility. Every object can become a tool. Every crash can begin a bigger collapse.

01

Touch and understand

Every contact answers through shape, sound, motion, and haptics.

02

Improvise freely

Grab the city, find unexpected tools, and make your own solution.

03

Master the collapse

Read supports, build momentum, and bring entire structures down.

Small. For now.

Grow and change
the rules.

You begin close to the street. As the Rumblekin grows, obstacles become toys, routes open above the rooftops, and the city answers with bigger challenges.

  1. 01Street scaleClimb, squeeze, and improvise.
  2. 02Building scaleRip, swing, and topple.
  3. 03Monster scaleReshape the whole skyline.
Three growth stages of the Rumblekin monster
V1 growth concept — scale changes the way you play

The city is a system

Find the
weak point.

Break the right support and the structure responds. Falling pieces strike what is below, opening a chain of physical consequences you can see, hear, and feel.

ImpactBreachCollapse

Your body is the controller

Feel the city
give way.

Physical movement and readable feedback keep every action direct: push the ground to move, reach to climb, swing to strike, and use momentum to finish the job.

01

Propel

Push and swing your arms to move through the world.

02

Climb

Grab ledges and surfaces to find your own route upward.

03

Break

Strike, tear, and throw pieces with convincing physical weight.

04

Topple

Turn one smart hit into a spectacular chain reaction.

Built for standalone VR

Big impact.
No cable.

Rumblekin VR is being shaped around Meta Quest: clear interactions, comfort options, tactile feedback, and a destruction budget designed for standalone hardware.

Platform
Meta Quest
Mode
Single-player
Input
Tracked controllers
Status
In development

Leaf & Light Studio presents

The city is still intact.
For now.